Most of the sprites are actually 16-bit, but the current game system support 32-bit colors. I have to be careful when editing sprites because the increased color depth in part of the sprite makes it look awkward.
As for the inventory GUI, this problem actually occurred with all the GUI menus from the published source code. Here's what happened: When you clicked on inventory or spells, the window appeared but nothing looks different. None of your clicks were doing anything because you couldn't see the menu that appeared. So what do I mean by appeared? The menu was in the foreground, but it's sprites were completely transparent. To resolve the issue, the GUI needs a background image. I constructed these images from the existing buttons in GIMP, added them to the GUI, and now we can see the menus!
_________________ Robert
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "What good is knowledge and wisdom if you can't use it?" - Erasmus
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