I'll confirm that playing our videos are not functioning properly. However I think we should forget about them completely, or at least currently, for several reasons.
1: The videos doesn't really serve much purpose.They're very short, and doesn't contribute anything to plot, gameplay or visuals. As far as I can tell the videos are mostly the same background of what's currently supposed to be on a screen with a fancy fade in/out effect slapped on. We can likely emulate something similar in AGS.
2: Poor AVI support The videos are AVI, which is poorly supported in AGS.
Quote:
However, in order for these to work on the player's system, they will need to have the correct codecs installed. For example, if you create your video with the XVid codec, the player will need to have XVid installed to be able to view it. These types of video cannot be included into the game EXE, so you will have to place them separately in the Compiled folder for them to work.
Anything that involves the end-user installing extra stuff should be avoided in my opinion. If we're willing to risk data loss, we can convert the videos to OGV, which is better supported.
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The first is OGG Theora, which is a recently introduced video file format. AGS has built-in support for playing these videos, so everyone who plays your game will be able to see the video. OGG Theora videos are also built into the game EXE file when you compile the game (just make sure the file has a .OGV extension and is placed in your main game folder).
Both quotes are pulled off the
AGS Manual3: Undecided plotWe've yet to begin work on the plot as we're still collecting information. This means that we have no idea if the sequence where the videos are supposed to take place will make the final cut.