It's been a while since we've posted publicly, but we continue to make progress! As usual, almost all of our communication occurs through Slack. We are still on open source project though. We make available, and actively monitor, our IRC channel (yes, we still have one!), our social media channels (Twitter, Facebook, and Google Plus), our forum, and direct e-mail accounts available through the website.
WritingOur writing team has been hard at work refining the main story line of the game, compiling a list of side quests, and developing one of our feature plot lines - the Rival. We don't want to disclose any spoilers, but the Rival is our code name for one of the non-playing characters that the Hero may interact with in the valley. The objective is to give players an opportunity decision-based relationship development. Friends? Enemies? Or just rivals? Well, our team is working hard to make all three possible outcomes are fun to play.
CodeWe've spent quite a lot of time working with Adventure Game Studio over the years, but we've decided that working with newer versions of the .Net framework makes us more versatile. As such, we've begun developing a custom engine for Hero6 using the Monogame pipeline and other, more modern, libraries. We launched a build server on the 27th, which promises to validate all new code we add to the project. The code is available at
https://github.com/LateStartStudio/Hero6Shout-outsCongratulations to Corey Cole on another anniversary of your 29th birthday!
Congratulations to Daniel Blake on the release of his old-school 3D action adventure, Quest for Glory IV 3D!