Greetings Heroes!
In what will likely be my last update for the next month, I've made the following changes:
- Darkened inventory and spell list GUIs to improve icon contrast
- Aligned icons in the inventory and spell list GUIs
- Changed some of the default icons for those GUIs (still have some work to do in this area)
- Cleaned up some of the code
As for the code cleaning, I was having major difficulties navigating the code. I removed some of the unnecessary comments (e.g., sectionstart/sectionend - those were leftover from AGS 2.7). I also grouped some of the code within each script (e.g., #defines, imports, and variable declarations, etc.). Finally, I modularized the GUI functions into individual scripts. Now, we no longer have to deal with an ungodly amount of code in the global script.
So, where are we at?We now have a functional (if somewhat incomplete) user interface. This allows us to begin testing game play, which means we can start compiling a list of things to do.
And what's next?Unfortunately, I won't have a lot of spare time in the next month to work on the game. Between work, school, and helping my parents move cross country, I'll have a full dance card. During that time, I'll still visit the forums throughout the day and implement and upload code contributions to the current version of the game (ChamberOfFear, your Options Menu code is next on my list).
As always, I'm available for questions, comments, and concerns either through direct message on the board or at
hero6lives@gmail.com.