Sounds good enough, not really sure how it would play in with the style of the rest of the musics/sounds, but we can use it.
Can I hound in you into making some changes while the score is brought up? Right now score is represented with a hardcoded label, if you make the following change it would make things much simpler for us later on.
gTopBar -> Score -> Text
From "Score: 0 / 500" to "Score: @SCORETEXT@" Will probably need to adjust position and size
And the score can be adjusted like so:
Code:
game.score += 5;
I think this will give us an automatic refresh every time game.score is changed, I tested it between room transitions. With a function which adjusts game.score and plays a sound at the same time we're ready to implement a score system anytime.